Nerfing the damage just a little bit would fix it, I think. Using the right weapon for the right situation gives you a slight advantage - exactly how it is supposed to be. I don't mean that other weapons are too weak. There were already at least 5 threads started about the same thing. Aim and tactics should be feared, not particular weapons except crate weapons, where I find it ok for them to be exceptional. But who am I to tell you that.
It offers great firerate while maintaining decent recoil and reliable damage output. Just those two are a bit two strong. . Meanwhile, those engaging in Solo Play must be prepared to conserve ammunition at all costs. Its opportunity to shine however fails due to scarcity of ammunition which shares with the.
And the Tommy Gun has very little value as of now. Vector makes up for that, but it having the smaller range I believe it's zeroed to 50 meters and only a 25 bullet magazine hinders it, you can easily empty that mag trying to spray someone from a far and you won't accomplish much since most bullets miss and you need to reload. If you play on Miramar, take the M4. Please note that the damage per second below should be multiplied by 10 to get the real number. It can be sprayed too long a distance. No, I don't need to forgive you. Other weapons appear fine to me.
M416 should have damage reduced too. Weapon balance patch didn't manage to change that by much. Damage is fine I think. We hope that the information in this guide has proven to be useful. The Vector's characteristics also have some drawbacks, meaning a high firerate weapon firing a pistol cartridge means long-range engagements are difficult or even downright impossible to do. That's not an assumption, that's a hard fact. These weapons are very close, and the insignificant recoil on the vector makes it superior.
Just depends on ammo availability and what every one in the squad is running. If you can't search for them and add there - you are a noob. But they have clear limitations from short to mid range up and, thus, later in the game are rarely strong anymore. Was close and medium range destroying people for me. As reference, here is me killing half the endgame with the vector.
Newbie comments about game balance are generally not valuable and just clog up the forums. Its a good gun but I don't like it. For the Micro Uzi, be sure to acquire the stock attachment for stability however do not expect it to deal hits when going beyond 15m. Will usually run scar-ump until i find a sniper and then go scar-sniper. Even within 50-75 meters I often need to reload to take someone down. Widely adopted by police and governmental agencies, with wide adoption specifically amongst the U. Strategy Classified as a Submachine Gun that offers delayed blowback system.
The weapon's characteristics boasts a very high firerate while still having a controllable recoil and good damage, while still having a healthy amount of attachments to further complement the weapon usage. Also you always risk running out of bullets with the Vector. Weapons are currently well balanced in my opinion. You can keep reading to learn about why each of these weapons falls into their respective tier. Using the right weapon for the right situation gives you a slight advantage - exactly how it is supposed to be. And if you sound like a newbie, you have to forgive me for assuming you be one - don't talk like a newbie if you don't want to look like one.
All longer rifles should require even more the slow mouse movements and better recoil control because increased recoil and larger mass of the weapon to stabilize. They're good the way they are atm. They can be rather strong early game weapons. Close range Vector aim to head: dead way faster than any other weapon. Another point worth noting is the noise.
Before the gun was accurate as fuck. This site is a part of Wikia, Inc. They're good short range weapons, but it's very noob friendly. I don't know the stats but the aim punch on the ump seems insane as well. It can be sprayed too long a distance. They're good the way they are atm. M416 should have damage reduced too.